![]() Only do this if you’re very sure about wanting that effect).įor example, an object containing 1 polygon consisting of 3 vertices at (0, 0), (1, 0), and (0. (Note: technically, the x and y values can be smaller than 0 and larger than 1, but that means that collision with your actor will happen before the actor appears to collide on the screen. ![]()
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